For over a month we have been working on a fixes and features which you might find interesting. Some are not fully operational yet, but it will happen within days! Stay tuned!
Achievements system – still in test phase, but its a final lap! This is a set of extra “quests” which you do while playing. Not just killing mobs, but also specific actions counts like pvp, castle take over, enchanting items or skills, crafting and a lot others.
Right now we have almost 30 fully working different achievements and more of’em will be added in a closest future.
All will be announced soon and you will notice new NPC at Giran.
Achievements key features are:
- Daily achievements – which are reset each day, which means you can complete achievement and get a rewards every day!
- Achievements stages / levels with different rewards for completing each stage
- Fully automatic – you no need to take any action to participate in achievement, it is started by itself
- Reward claiming
Implemented fixes and changes:
- Changed approach to GeoStructure and Geo calculations
- Edit heuristics for Euclidian,
- Dropped PathFindBuffers system
- Several spawnlist fixes (positions, mobs, respawn time)
- Fixed Wrong parameter count for Solinas AI
- Geo tweaks
- Java upgrade
- RainbowSpringsChateau rework
- Territory Z-axis check
- Raid private fix
- Territory MaxIterations increased
- Seeds fixes – some of’em were bounded to incorrect area/castles
- Fix incorrect casting at some Npcs
- Delete sync for WorldObject
- Striders / Wyverns speed fix (was 0)
- Fix 5 spawn territories
- Lotto and race tickets reworked
- Triangle3D class is dropped
- RealDamage formula cleanup
- Worldregion sync at setregion
- Proper Queen Ant casting spell IDs
- Fishes – including drop rate in extracting from fishes
- RB Shaka – name unifying (C6 and GF naming differences)
- Added bait for fishing in HS
- Fixed AI Saint Ninja
- Fixed 2 issue with pet (foods)
- Holiday buffs – stack order
And a lot others which are mostly “behind the scene” fixes and tweaks.