Many things has been done since last updates post. Here is a list with most important.
- Drop info / calculations adjustments. Not shift+click should show correct informations. Remember item drop chance also depends on category drop chance.
- little adjustment of quest drops chances
- sealstones drops dependency (on adena drop rate)
- added teleports to FoG (Goddard) and Primeval Island (Rune)
- ServiceShop sell list adjustments
- Implemented (again) recommendation feature. Check out details here
- Frintezza Hall Alarm device tweak – Some doors will get opened when 3 devices get destroyed
- Added herbs drops on PI mobs
- BoM and MoM avaiable when s7 are opened for all
- PI Dinnosaur Tissue and Egg droprate adjustment
- PI q items type change (to be normal materials, tradeable etc)
- Populate Pagans Template with missing mobs
- Mobs/Raids stats adjustments
- “Fang of Splendor Illusions” fixed
- Mortal Blow / Deadly blow adjustment
- Add missing db save for shortcuts upon skill addition
- Fixed Q417 (Path to become Scavenger)
- Loosing aggro/social behavior issue – fix implemented, now in testing mode
- Seven Signs – if requirements are bypassed all mobs are spawned like in competition period.
- And a lot lot lot more….