Maybe not many has been published here, but a lot has been done on game side… Check out!
- fix: skill 4079, Critical Drain, Paralysis, Elemental Protection, FakeDeath, Magma Attack, Whiplash, crystal skills usage (fire, sacredness, darkness etc), Weapon Mastery (249), Acrobatic Move, Symbol of Noise, Trick, Switch and Bluff, Rsk. Haste, Espirit,
- fix: skill based on hp adjustments (like totems)
- cleanup: castle clan skills
- fix: aborting quest varka/ketra quests
- fix: multiple weights checks and actions blocks based on char weight, also validateCapacity
- fix: monsters AI checks (really, really many of’em)
- adjusting range and object-in-range calculations
- adjusted geo calculations
- fix: small tweaks/text changes at ssq, festival, sellbuffs, achevements, auctions
- fix: ants at AQ – issue with repeatly run&teleport
- fix: doubled messages with bless enchants
- fix: Feline King skills at 80 and Swoop Cannon
- fix: RB bishop aggro
- fix: some skills missed/incorrectly set icons
- fix: guards incorrectly correctly recognize karma at some cases
- fix: mana left for quest items – they were recognized as shadows
- tweak: monster and npc animations also MoveAroundSocial tweaks, social shout/animation chance adjustments
- fix: Z coords, for getSpawnLocation
- change: ClanWarehouse retrive items for non-clanleaders – message
- fix: tryToAttack at some mobs were looped
- fix: hate at some mobs AI
- fix: frintezza teleport at spawns fix
- rework: when mob is far from his spawn point – how he returns to his “home”
- fix: Q663 – seductive whispers
- fix: Q007 tweaks
- tweaks: some boss AI tweaks and adjustments
- adjust: some freya-related mobs drops
- fix: some rb drops
- new command: .petexp – to turn off/on exp on pet
- adjustments: at offline players, which should affect live players in a city
- fix: wrong bodypart for few pet items
- New equip_condition for fixing description on client side
- adjustments: how aggro is removed when some skills are used
- fix: how baium kills his waker
- buffer: cant use on deads, cant buy buffs from deads either
- fix: zaken spawned in wall in some cases
- fix: unstuck command when used at boss zones
- fix: Falling from heigh damage
- fix: tirak rb height
- fix: Some warrior minions spawns
- fix: button in HeroManager Daires
- fix: DefaultMaker respawn
- fix: AI of Warrior/Wizz mobs – how skills are used
- fix: Taking Damage on Ships
- fix: mobs buff casting on themselves
- fix: how summon moves to target
- fix: agressive monsters behavior, avoid to pathfind diagonal cells with detected obstacle.
- fix: IOOBE Boat movement issue
- match getHeight to L2OFF (mainly for spawn issues)
- fix: issue with a deadlock loop
- fix: clanhall buffs
- fix: only 22216 tyrr can make soulcrystal – others two are just… mobs
- fix: default oly wait time (120 instead 60)
- fix: recovery scrolls cannot be used by chaotic characters
- fix: CH siege boss spawn
- fix: manor seeds purchase and turn-in logic tweaks
- fix: resurrection at siege
- fix: FortressOfTheDead ClanHall – location of registration npc
- fix: academy points reward reduce (interlude)
- fix: dewdrop of destruction and broken arrow – depositable but nothing else
- fix: hero list of players who claimed hero (not generally all)
- fix: keys usage rework – and fix at one MoS doors
- fix: items consumption fix, some cases some keys were consumed twice
And really really a lot of changes which I simply skipped in the list since they are too hard to explain. All together – 579 commits. Yay!